About

About Me

I’m a 23 year old Technical Artist with a background in 3D animation and visualization, currently studying Technical Art at The Game Assembly. I work at the intersection of art and technology, creating real time shaders, VFX, and materials using HLSL. My experience also includes modeling, texturing, and procedural simulation in Houdini. I enjoy collaborating with people to build tools and visuals that support both artists and production.

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