I’m a 23 year old Technical Artist with a background in 3D animation and visualization, currently studying Technical Art at The Game Assembly. I work at the intersection of art and technology, creating real time shaders, VFX, and materials using HLSL. My experience also includes modeling, texturing, and procedural simulation in Houdini. I enjoy collaborating with people to build tools and visuals that support both artists and production.
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.
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