Personal Projekts

Sci Fi Gun

This is a personal 3D weapon project. The weapon was modeled in Blender and textured in Substance 3D Painter, rendered in V-ray. The project began as a modeling exercise, 

Future development plans include integrating the weapon into a game engine and implementing gameplay-ready features such as:

  • Procedural recoil animation
  • Procedural weapon sway
  • Visual effects (muzzle flash, impacts, and particles)
  • Gameplay integration and optimization

Animated Short

This project was a collaborative animated short film created together with several classmates. My contribution focused on the shots presented above.

Assets were modeled in Blender, while Houdini was used to scatter vegetation in the outdoor scenes, allowing for efficient population of large environments. Final scene setup and rendering were completed in Maya using V-Ray.

PS1 Room

This project is a personal environment inspired by old PlayStation 1 games. The goal was to recreate the low poly aesthetic while exploring shader development and asset pipeline workflows for future use.

The scene was modeled in Blender, with textures created in Photoshop.


 I developed a custom shader and created a script that could automatically batch bake materials. This allowed the baked textures to be efficiently imported and used in Unreal.

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