


This is a personal 3D weapon project. The weapon was modeled in Blender and textured in Substance 3D Painter, rendered in V-ray. The project began as a modeling exercise,
Future development plans include integrating the weapon into a game engine and implementing gameplay-ready features such as:
This project was a collaborative animated short film created together with several classmates. My contribution focused on the shots presented above.
Assets were modeled in Blender, while Houdini was used to scatter vegetation in the outdoor scenes, allowing for efficient population of large environments. Final scene setup and rendering were completed in Maya using V-Ray.

This project is a personal environment inspired by old PlayStation 1 games. The goal was to recreate the low poly aesthetic while exploring shader development and asset pipeline workflows for future use.
The scene was modeled in Blender, with textures created in Photoshop.
I developed a custom shader and created a script that could automatically batch bake materials. This allowed the baked textures to be efficiently imported and used in Unreal.
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.
Thanks for Reading :)